Shipping Things

My biggest flaw as a programmer is shipping things.

If you participate in the major game development communities online, you’ll see the same problem. We’re obsessed with making games, but we can’t seem to finish them.

This blog ‘series’ is an attempt to push myself through an easy project for 30 days. It won’t require the polish and dedication of making a game, but it’s a small brick in the foundation I’d like to lay.

Then comes the games. For years, I’ve told myself that “I don’t need to remake the simple classics. I’m smart enough to make games from my own unique ideas!” (hint: I was wrong)

Pong, Snake, Pacman, Tetris, Bubble Bobble. For now, those seem like good targets.

Start small. Focus. Ship. That’s what I need to get good at.



Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.